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Sample Chat

SL_Alien23: He just said Gene Replacement Plastic Duck pushed the limits so far eventually they got banned by Linden, but that they did the most creative things. Is he implying that the most creative things have to be things that 'break' the system? Is there no room for creative brilliance that doesn't break the system?

Emerson_Priestman: I don't think it's that black and white. I think he's saying that being on the edge of that is where serious creative thinking is done, but no, you don't need to be an anarchist to be a worthy artist in SL.

SL_Alien23: But like he says, if you're just replicating what you have already, there's nothing creative about it, you're not challenging yourself or other people...

Mixed_up: But wait, if it's about working 'outside' what you already have (as opposed to replicating it)... since this is all based within finite programming, then aren't we back to him saying that you do have to be breaking the system?

Whens_lunch: Also depends what you mean by 'break,' do we mean actually break, in which case the art can't exist anyway, or do we mean exploit something inherent in the programming? In that case We're back to just working 'inside' the system as it exists. I think we're trying to figure out if spilling a can of paint is art. Clearly, despite this new medium we're still trying to ask the age old question: What is art?

SL_Alien23: ::laugh:: Don't knock it - I'm glad that's a question we still bother to ask!!

Mixed Realities Clip

Clip from Mixed Realities Symposium

Example Questions

Questions:

How do players actually react to the external companies' marketing activities within Second Life? Any successful best practices? Or it's just not that attractive and many of the companies are considering quitting?

How does regulation come about in these virtual economies? bottom-up from user complaints? top-down from the private companies/owners losing real money? How participatory are the regulatory systems in their design & implementation?

Are we limiting ourselves by relying so much on physical metaphors? Why import Vitruvious' formulas into Second Life instead of developing new models? Cameras change the architectural experience in SL and should probably impact building designs, too.

Is lunch really free?

If presence is the perception of being / existence, how good is the simulation of physicality in creating a presence? Frequent use of SMS and email, and continuous status updates on Twitter or Facebook create a pretty good feeling of presence as well.

What, if any, effect will the move to virtual economies have on rl economies? eg if I spend my free time making money online will I be more likely to order goods/food to be delivered to my door rather than physically go to local shops?

Events

Tuesday, September 23, 2008.

8:30am Registration 9:00 - 4:30 Program

Title: Rich Media, Poor Classroom: Making it work.

At night you've mastered finding obscure pilot episodes, downloading food-centric podcasts, sell some of your creative work on etsy.com, and your niece's birthday party slide show is ready for VH1. And yet, as a teacher you leave those skills behind when you enter your assigned to an "offline" classroom that holds a single computer. It doesn't have to be that way! Join us for a day-long look at creative strategies for bringing media and media production into the 'cellar' of a non-computer lab classroom. Sound impossible? It isn't. Join us to see how you can create a media-rich learning environment in even the dullest classroom settings.

Event Contact: Murry_Hinds@lesley.edu

Lesley University

Barden Trail Building 320 Panama Street Building 04-675T, Conference Room Cambridge, MA 02140

www.mediainclass.lesley.edu

_______________

Tuesday, September 16, 2008 9:00am - 12:00pm

Title: Barely Fairly Usable

During this three hour panel we will host Attorney Lawrence Lessig as he explains new precendents in Fair Use (for the better and for the worst) are affecting educators ability to remix and distribute media for their students. Come ready to test the Fair Use line with examples that Atty. Lessig will analyze during the presentation. If you would like your educational remix or compilation considered for use during the program, please email fairuse@stanford.edu.

Stanford University Schwab Media Arts Center 680 Serra Street, Stanford, CA 94305 301-566-4859 for more information

www.fairuse.stanford.edu

Event contact: Amy_Underton@stanford.edu

_______________

Thursday, October 23, 2008

5:00-6:30 Reception 6:30-8:00 Presentation

Title: Said the President to the Professor, "Yes"

Getting University administrations on board with progress toward more exciting curriculum, new student opportunities, new research centers, all thereby increasing the school's reputation and visibility is easy - at the annual holiday party. But bring it to the President's office on a Tuesday and it's a whole new -and frustrating - story.

Understanding the organization structure of - and the many social and fiduciary pressures on - the University is key to understanding the best way to present, and find REAL support for, your initiatives. Maneuvering the econo-academic waters is tricky for the administration, tricky enough that it is easier to move down paths that are already meeting with approval (and funding) than exploring new territory. Join Donald Freisden, Vice President for Finance at Harvard University, and Joy Sarten, President of Art Institute of Boston, as they share the spectrum of administrative organizational structures and pressures, from Ivy League to a for-profit Institute, and try to enlighten you on "what they need," the first step to getting what you want for your research programs and curriculum.

Website: wilsoncollege.edu/gettingtoyes

Wilson Row Lecture Hall Brown Building 23 Wilson Row Clinton, NJ 15485

Contact: jennifer_yard@wilsoncollege.edu

My Notes

Interesting q posted: Are we limiting ourselves by relying so much on physical metaphors? Why import Vitruvious' formulas into Second Life instead of developing new models? Cameras change the architectural experience in SL and should probably impact building designs, too.

Baker says that we need to do this because no matter what we're still needing to harken into the real world to be able to identify with reality to make a connection. At the same time thouhgh Magruder is saying that creative work can only happen at the boundaries of what is acceptable, being borderline "breaking" the system. It seems to me that there's a conflict here. Why not be pushing boundaries testing even concepts of "virtual architecture". Since I'm not an artist even I have a hard time understanding what this would look like, but if we're supposed to step outside of what we're working with in the virtual world to get truly "creative" then I think we have to be looking _way_ beyond that 'reality' we're 'harkening' to, maybe just leave it totally behind.

Wondering about the lack of errors in virtually produced work. I'm reminded of Bob' Ross' happy accidents. Do happy accidents happen in producing virtual art? If so I wonder what some examples would be.

Must be difficult for artists to consider the many ways that visitor/participants will 'see' their art. Very different experiences, from viewing in a gallery like the Huret, to visiting at home on my iMac and here on my little old laptop. Plus graphic card differences, etc.

Looks like Turbulence supported the building of this project. This is a bit of a departure, but I wonder what kind of support net art gets these days. Has net art moved from "email friendly" (i.e. 'low') ASCII art to 'high art'? Do projects like Vitruvian get funded by Emperor's who just have been told that there is cultural 'value' to net art, but don't get it? Or are there people out there who are just as supportive of net art as they would be of more classical forms of fine art... who really see where all this is headed, and that net art is a reflection of a significant change in our society, that net art deals with this change, de-constructs it, evaluates it, and, by doing so, hopefully even helps direct it? Maybe thats just my idealist notion though...

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