Colin Research

From Digital Lyceum Wiki

Jump to: navigation, search

Contents

Related Organizations / Projects

University of Nottingham

Mixed Reality Lab

  • Equator Project
    • "Equator, now successfully concluded, was a six-year Interdisciplinary Research Collaboration (IRC), supported by the EPSRC, which focussed on the integration of physical and digital interaction."

Mixed Realities

Stanford

Stanford Humanities Lab

Laboratory for Mixed Realities

  • "The 'Laboratory for Mixed Realities' (LMR) is a science and arts institute recognised by the state of NRW, Germany. Interdisciplinary project teams made up of computer scientists and artists work together in close contact with industry and science partners on research and development projects, innovative productions and artistic media experiments. The LMR brings together the research and development aspects of computer science with artistic practices to develop both new media technologies and unusual artistic productions. As both of these worlds are characterised by completely different thought processes, work techniques, strengths and requirements, close interdisciplinary collaboration is essential to maximise the potential of both domains to find the most innovative solutions.
    • With regard to mixed realities, such collaboration is vital, not only to enable the fusion of the virtual and real worlds, but also to develop new technologies that break new ground and set the standards for innovation."

Media Arts Research Studies

  • MARS is an interdisciplinary group focusing on human presence in and experience of new technologies. The Media Exploratory Lab investigates the aesthetic of interactivity in the new media environments now integrated in our everyday life.

MARS develops full body interfaces which transfer the perception of our surroundings to the way we interact with digital space. Creating intuitive interfaces as synaesthetic sensors for the senses MARS opens up for new digital spaces for hearing, seeing and feeling.

Art beyond the age of the "technische Reproduzierbarkeit" raises the issues of networked communication, interactive environments, hypermedia structures, presence and identity in mixed realities. The body is the interface between the interior and the exterior, between reality and virtual reality. Through artistic experiments we look for languages of transition.

People

  • Monika Fleischmann, is a research artist and the head of MARS - Media Art Research Studies at the GMD Institute for Media Communication in Sankt Augustin, Germany.
  • Wolfgang Strauss is architect and visiting professor in interactive media. Strauss studied Architecture at the Academie of Fine Arts Berlin and has held teaching positions in Visual Comunication at the HDK Berlin and at the KHM Media Art School Cologne.

UC San Diego

"Sheldon Brown is Director of the Center for Research in Computing and the Arts (CRCA) at the University of California at San Diego (UCSD) where he is a Professor of Visual Arts and the head of New Media Arts for the California Institute of Telecommunications and Information Technologies (Cal-(IT)2).

His work examines the relationships between mediated and physical experiences. This work often exists across a range of public realms.

As an artist, he is concerned about overlapping and reconfiguring private and public spaces; how new forms of mediation are proliferating co-existing public realms whose geographies and social organizations become ever more diverse. Art that explores schismatic junctions of these zones – the edges of their coherency - allow glimpses into their formative structures and provide a view that suggests transformative modes of being, extending constrained boundaries."

University of Exeter

  • Performing the Archive
    • "The primary focus is to develop the interrelationship and interactivity between the archives and the communities of practitioners and scholars: to extend how academics and artists use documents of performance to inflect and inspire their own particular concerns."
  • Centre for Intermedia
    • "Through its research, the Centre aims to: investigate the discourses and histories through which intermedial practices have evolved; advance the creation and dissemination of new knowledge and methods through inter-disciplinary academic and artistic exchange; develop work, applications and practices that reach beyond the Academy."

Duke

  • Duke Collaboratory
    • "The dukeCollaboratory serves as a central node in a growing network of humanities scholars, designers, teachers, artists, and programmers, interested in developing interactive approaches collaborative academic research. We are committed to providing simple but powerful digital media tools to further expand the boundaries of collaboration and innovation."

U of Washington

  • CARTAH,
    • "The Center for Advanced Research Technology in the Arts and Humanities is a DXARTS research center that serves faculty, staff and students across the College of Art and Sciences. It is a project-based research lab, providing unique resources for artists and scholars engaged in technology-based work."

HITLab

Other Examples

  • Breaking the Game,
    • "The symposium was conducted exclusively through a variety of telematic technologies: iChat, Skype, virtual walkthroughs, an online forum, and email."
  • Museums and the Web 2007,
    • "Troy McLuhan lands a full-sized, three-dimensional Lunar Excursion Module on the stage. While he is lecturing, the audience is also asking questions in chat and adding comments. Audience members also talk privately via IM, so as not to interrupt the presentation."
  • Christian Renaud,
    • "Today, I am giving a TechTalk in Second Life on 'Virtual Environments and their effect on the Network'. We'll be using a combination of technologies to communicate today: - Text Chat (for intro and outro) - Integrated Voice Chat (for post-show socializing) - Streaming Audio/Shoutcast (for main presentation) - Images in an image viewer (poor facsimile of presentation)
  • uvvy.com,
    • "About 30 people attended the talk in Second Life, and a few others attended on IRC via a gateway. The lecture audio was delivered via a SHOUTcast streaming audio server. Used with Winamp and the SHOUTcast Source DSP plugin for Winamp, the SHOUTcast system permits piping voice to an audio stream that can be set as media URL and listened to by all participants. The performance of the streaming audio server and the quality of the audio stream were quite good, though some microphone volume issues on Anders' side and the annoying lag of about one minute."
  • moodlemoot,
    • "BCcampus is pleased to provide this document to conference attendees so everyone has a sense of how simultaneous face-to-face and virtual presentations will work at the Moodle Moot. A use case description is provided along with an AV setup diagram and quantities of equipment needed."
  • HASTAC Projects, Humanities, Arts, Sciences, and Technology Advanced Callaboratory
    • "Welcome to the Projects page! Here you will find descriptions for a variety of HASTAC projects such as tools for multimedia archiving and social interaction, gaming environments for teaching, innovative educational programs in information science and information studies, virtual museums, and many other digital projects and collaborations."

Exploratorium

  • "Online since 1993, the Exploratorium was one of the first science museums to build a site on the World Wide Web."
    • "Our newest experiments with information technology have revolved around Webcasting and podcasting, in which we broadcast live video and/or audio directly from the museum floor (or from satellite feeds in the field) onto the Internet. Webcasts provide access to events, scientists, artists, educators, and other museum resources for audiences on the Web. Using video and audio with information and images lets a visitor choose among different methods of learning about a particular topic. Video and audio also provide the ability to hear or view interviews with scientists, "meet" interesting people, or tour unusual locations, from factories to rainforests."
    • Exploratorium in Second Life

Tools

OASIS

IATH Tools for Research

  • IATH
    • "The Institute for Advanced Technology in the Humanities was established by the University of Virginia in1992 to provide researchers in the arts and humanities with an opportunity to employ sophisticated technical support and advanced computer technology in the service of their scholarship."

Open Source

  • TokenX, University of Nebraska
    • "TokenX is a text visualization, analysis, and play tool designed for the XML document tree. It was created by Brian L. Pytlik Zillig, who is the digital initiatives librarian for E-Text."
  • The AXE Tool Suite: Tagging Across Time and Space, Maryland Institute of Technology in the Humanities
    • "AXE is a free tool suite that will allow users with limited technical skills to deeply tag text, images, video, and audio files for inclusion in digital archives."

Interactive Gallery Builder

  • CITRIS
    • "The CITRIS Collaborative Gallery Builder is a system designed to allow researchers in the humanities to interact with 3-dimensional artifacts and related digital content inside of a collaborative virtual environment."

Interactive/Iterative Databases

  • Moving Images Collections
    • "The goal of the Moving Image Collections portal is to provide a window to the world's moving image collections for educators, researchers, exhibitors, and the general public that also allows preservationists to collaborate in describing and maintaining this unique cultural resource and thus avoid costly duplication of effort."
  • The Open Library
    • "A product of the people: letting them create and curate its catalog, contribute to its content, participate in its governance, and have full, free access to its data."

Live Streaming

  • Live Streaming: Findings and Discussions, Indiana University-Purdue University Indianapolis
    • "The study aims to democratize the live streaming process. As part of the package of the study, Tutorials (link to the tutorial sub-site) on how to each live video streaming technology are included in this site."
  • Webcast Academy, FAQ
    • "The Academy is a hands on, collaborative training center for people interested in learning how to produce and host live, interactive webcasts. It is part of the Worldbridges Webcasting Network and was founded to help train those who would like to webcast on Worldbridges, but all are welcome to make use of the open source learning resources here."
  • The Webcaster Toolkit
    • "I will focus on a live Webcast setup that will provide acceptable, if not excellent results."
  • Worldbridges
    • "Worldbridges is a community of communities that use 'homegrown webcasting' and other new media technologies to to help people connect, learn, & collaborate."

Campus Podcasting Systems

  • DukeCast
    • "DukeCast is a Web-based storage and distribution solution for podcasts that allows members of the Duke community to upload and manage podcasts they produce."

Proprietary

  • Elluminate, Screen Capture (JPG)
    • "A real-time virtual classroom environment designed for distance education and collaboration in academic institutions. Use Academic Edition to extend the physical boundaries of your traditional classroom or to add live discussion and dynamic interaction to your asynchronous distance learning."

Mixed Reality in the Classroom

  • Linden Lab
    • "The Second Life platform enhances distance learning, collaboration, demonstrations and simulations."

Educause

  • Emerging Technologies and Practices
    • "Learning technology alone does not necessarily advance learning; well-integrated learning technologies and practices often do. With learning principles and practices in mind, technology is being used in service of learning. New technologies may advance learning; even traditional technologies, when implemented with pedagogically sound practices, can result in significant learning gains."

NMC Campus Observer

Other Blog Posts

Presence Research

Articles

Personal tools